Posts Tagged ‘Vector Tanks’
iPhone review: Vector Tanks
February 25th, 2009 •
Tags: iPhone games, iphone gaming, reviews, Vector Tanks
Vector Tanks is an iPhone game that seems to appeal to the nostalgia of former Battlezone players. I have very little connection to the source material here so I look at it through a different lens than would a player of the original Battlezone. It was released about three years before my birth, and, although Wikipedia says its popularity was enduring due to the innovative nature of the graphics and perspective, it had long since been retired into gaming lore by the time I began my illustrious career as a gamer. Vector graphics were a fad that didn’t endure (although the style was revived for the Geometry Wars series).
It has a look very authentic to that of it’s inspiration. In fact, the presentation is slightly improved. It is more colorful, and the lines have sort of a glow about them which is a pretty cool effect. Explosions are cool and feel large with the entire view shaking as an enemy tank explodes.
The control scheme has been well-adapted to the platform. I can’t imagine a better way to translate the controls of the original. The extreme left and right edges of the screen control movement of the left and right tracks. The middle of the screen on each edge is neutral—no movement is taking place. Slide either side to the top and that track will move forward; slide to the bottom and that side moves backward. It’s a pretty intuitive system. I have to say that, even though authenticity is not compromised, the controls are not entirely satisfying. It seems that sometimes the tracks do not move even though my fingers are tracing up and down the sides. This two-finger movement scheme is also problematic when it comes time to fire. Firing is accomplished by tapping the middle of the screen at the aiming reticule. In order to fire while moving, you must snake an extra finger (since your thumbs are occupied) around to the screen and tap on the center. Not only is this difficult to do, but it obscures much of the screen from view while firing is taking place. I guess this control setup was the best way to please the purists, but, on its own, the controls don’t hold up to much extended play.
There is no narrative and no progression to the game that I can find. In the style of older games (and even still with newer arcade games) you are merely presented with a simple gameplay mechanic and given an opportunity to repeat it until you run out of patience (quarters being the arcade analog). This leaves a shallow gaming experience with no “carrot-on-a-stick” to keep me coming back.
I’m certainly glad I got to try this game. It has an undeniably cool and retro look. I imagine players of the original will enjoy the ability to play an old favorite on the go. Also, unlike many retro titles, Battlezone is a well that has not been tapped very often leaving the experience feeling fresh. It’s unfortunate that the controls seem to get in the way of enjoying the game. It’s doubly unfortunate that there seems to be no reason to continue playing unless you find the play mechanics themselves particularly satisfying. Some games are perfect for adaptation to the iPhone platform. Others like Vector Tanks are best left elsewhere.

