Posts Tagged ‘cloud computing’
Abstracting hardware: obsolescence obsolete (with OnLive)
March 25th, 2009 • 1 comment
Tags: cloud, cloud computing, digital distribution, Gaming, mac, OnLive, pc, pc games, pc gaming, Windows
Most everyone has heard the news of OnLive, the new cloud-based computer gaming platform. I’m not here to regurgitate that for you. Instead, I intend to give it some context.
Cloud computing is all the rage right now. With netbooks growing in popularity, all sorts of Internet-based services are popping up to make the experience of owning a netbook more rich. OnLive applies this model to PC gaming while broadening its appeal way beyond the netbook crowd. Where an app like Google Documents might outsource a little processor load and some data storage, OnLive’s system will send all of the intense load to your CPU and graphics card associated with PC gaming to a monstrous computer hundreds of miles away. The benefits are clear. While existing web apps have sold themselves to the typical PC user on convenience (e.g. the ability to access documents anywhere), this is the only service I can think of that has a chance to sell itself by saving gamers significant money on the hardware that is typically necessary to run these intensive games… not to mention the dedication to keep up with frequent upgrades just to maintain the performance status-quo. An entry-level gaming PC is going to cost around $800. This system enables a $300 netbook to do the same thing by relegating every task associated with the game other than actual display of the resulting video stream.
There are also implications here for the established modes of game distribution. In my most recent post, I discussed a possibility for a new model of game distribution that does away with the physical product altogether, but that proposition did not suggest any fundamental shifts in the way gaming works—only the way they are distributed. Digital distribution platforms have gained significant popularity over the past year. OnLive’s distribution model is digital, but it seems to be something of a hybrid between GameTap and Steam. I honestly don’t understand the model entirely, but Steve Perlman claimed in an interview there will be tiers of service which suggests a subscription model while the interface’s options for either buying or renting any given title suggests a more traditional model of paying per title. This is serious competition on either front. Steam will have difficulty as games that are available for both services will have significantly lower requirements through OnLive. Subscription services like GameTap typically serve so-called “casual” gamers better and contain few if any new release hardcore games. OnLive is coming into this with major partnerships with huge publishers (and committments for simultaneous release with retail) to give it some more muscle.
For the numerous advantages, this service already has a few small disadvantages I can see. First, the max resolution being quoted right now is 720p which is a bit behind the times. I understand there are now Internet bandwidth considerations as the resolution increases, and I’m sure that is the reason for this choice. It doesn’t make it any better for gamers that crave high fidelity experience with their PC gaming and are accustomed to running 1920×1200 or higher resolutions on their PCs. Second, with any digital distribution model comes concerns about consumer issues. As with other similar platforms, many consumers will likely not be comfortable with the license they are actually purchasing. Every software purchase is merely a license whether or not you receive a physical product, but, frankly, it is much easier for software publishers to enforce unreasonable demands in a license while they still control the software. If I have a disc, I can always resell it whereas a digital software purchase may be impossible to transfer.
For all my excitement, I am sceptical. It sounds much to good to be true. The only way we’ll know (before an actual launch, that is) is by getting in on the beta which should start this summer. If OnLive launches at an attractive price, good performance, and reasonable licensing agreements, this may be the Trojan horse that brings PC gaming back to the forefront.
Cream of the cloud: The top premium web services
February 9th, 2009 • 7 comments
Tags: Backblaze, cloud computing, Dropbox, Flickr, lynda.com, metafilter, MobileMe, o'reilly safari, online services, Photo sharing, premium web services, SmugMug, web services
There has been much talk in the past year about cloud computing. Some like it; some don’t. Say what you will, but there are some services that can only be provided through the cloud. As a result, the concept has been around forever and will probably never leave. There are some really stellar services available that make your computing life a lot easier. Several weeks back, I posted a question on Ask.Metafilter asking what are the favorite premium online services. Some of the answers I expected while others I had never heard of. Let’s hit the highlights (in no particular order).
- Flickr- This was one of the most oft repeated responses. Flickr is a fan favorite. It has a huge community and a great featureset for organizing and sharing photos. If you’re going to use a photo sharing service, it’s a pretty safe bet your friends already have accounts here because Flickr offers both free and paid accounts. The free account limits uploading to 100MB per month and only allows you access to your last 200 pictures. The paid account lifts both of these limits and comes with a few other perks as well like video storage for video up to 90 seconds. Paid accounts are $24.95 per year.
- SmugMug- SmugMug fans are quick to talk about features and support which are the two areas that make this service stand out. It is a photo-sharing service like Flickr, but it doesn’t have quite the userbase of the Flickr service. They do not offer a free version of their service, but users may share with people who do not have a membership. SmugMug has three different levels of accounts offering different features. Each of these is more pricey than Flickr’s service which is probably why they have fewer users. Accounts range from $39.95 to $149.95 per year.
- Dropbox- If you want an easy way to store files online, Dropbox has to be it. Install the client, tie it in to your account, and drop files into the Dropbox folder. You can also install the client on multiple machine, link all of them to your account, and wait for it to synchronize your Dropbox folder across all computers. It supports Mac, PC, and Linux. This is another service with both free and paid offerings. The free service offers a healthy 2GB of storage, but the paid version (at $9.99 per month or $99 per year) gives you a whopping 50GB of storage space.
- Backblaze- Get unlimited online backup from Backblaze for $5 per month per computer. It supports Mac and PC. Backblaze prides itself on requiring little to no user intervention. It backs up all the files on your computer. Everything. If you lose your data, you can redownload it or, for a fee, they will mail you the files on DVD or an external hard drive.
- Safari- O’Reilly Publishing offers online access to a huge library of technical books. Users may access 10 titles at a time for $22.99 per month or an unlimited number of titles for $42.99 per month. If you need to catch up on your knowledge or if you just need to keep up with the ever-changing tech landscape, this would be a cheap alternatives to purchasing a plethora of books at $40 to $60 each.
- lynda.com- For $25 per month, lynda.com offers a plethora of video tutorials for many current creative and programming technologies like Flash, Photoshop, and PHP. It seems like a great quick way to get up to speed on a particular technology that you need familiarity with for an upcoming project. You can watch some of the early lessons for free before you buy. They are very well-done.
- MetaFilter- A predictable response coming from the community, but this is truly justified. The cost is $5 for a membership. That’s not $5 per month or per year. Just $5. This entitles you to post on the “community weblog” at metafilter.com once per 24 hours and ask a question at ask.metafilter.com once per week. I have never actually posted to the blog, but I frequently tap the community for answers and am always surprised by the quality and depth of knowledge. Almost any question no matter how specialized or obscure receives attention.
I’m not entirely sold on the cloud as a place to create and store data. I will probably never subscribe to Apple’s MobileMe and be locked in to paying $100 per year for access to my data and services I have become dependent upon. However, some services are uniquely suited to being outsourced to the cloud. In these services, there is often value and justification for a reasonable subscription fee. We are not returning to the days of dumb terminals in which most of our activities take place outside our own machine, but people are beginning to realize the merits of the emerging trend of “the cloud.”
