<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>raddevon.com &#187; Internet News</title>
	<atom:link href="http://raddevon.com/category/internet/internet-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://raddevon.com</link>
	<description></description>
	<lastBuildDate>Sun, 21 Nov 2010 04:33:01 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Abstracting hardware: obsolescence obsolete (with OnLive)</title>
		<link>http://raddevon.com/abstracting-hardware-obsolescence-obsolete-with-onlive/</link>
		<comments>http://raddevon.com/abstracting-hardware-obsolescence-obsolete-with-onlive/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 14:20:43 +0000</pubDate>
		<dc:creator>Devon Campbell</dc:creator>
				<category><![CDATA[Computer Gaming]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Internet News]]></category>
		<category><![CDATA[Tech News]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[digital distribution]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[OnLive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://raddevon.com/?p=828</guid>
		<description><![CDATA[Most everyone has heard the news of OnLive, the new cloud-based computer gaming platform. I&#8217;m not here to regurgitate that for you. Instead, I intend to give it some context. Cloud computing is all the rage right now. With netbooks...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.onlive.com/"><img class="alignright size-full wp-image-830" title="OnLive" src="http://raddevon.com/wp-content/uploads/2009/03/onlive.png" alt="OnLive" width="157" height="41" /></a>Most everyone has heard the <a href="http://www.engadget.com/2009/03/24/onlive-killed-the-game-console-star/">news</a> of <a href="http://www.onlive.com/">OnLive</a>, <a href="http://www.edge-online.com/news/gdc-can-onlive-usurp-consoles">the</a> <a href="http://www.joystiq.com/2009/03/24/gdc09-rearden-studios-introduces-onlive-game-service-and-micro/">new</a> <a href="http://multiplayerblog.mtv.com/2009/03/24/onlive-interview-founder-says-console-makers-cant-compete-until-2022/">cloud</a>-<a href="http://www.rockpapershotgun.com/2009/03/24/onlive-the-end-of-seperate-games-platforms/">based</a> <a href="http://news.bigdownload.com/2009/03/24/gdc-2009-will-onlive-change-pc-gaming-as-we-know-it/">computer</a> <a href="http://www.giantbomb.com/news/what-if-your-game-console-was-just-a-video-stream/1016/">gaming</a> <a href="http://kotaku.com/5181625/see-onlive-in-action">platform</a>. I&#8217;m not here to regurgitate that for you. Instead, I intend to give it some context.</p>
<p>Cloud computing is all the rage right now. With <a href="http://raddevon.com/the-netbook-trend/">netbooks</a> growing in popularity, all sorts of Internet-based services are popping up to make the experience of owning a netbook more rich. OnLive applies this model to PC gaming while broadening its appeal way beyond the netbook crowd. Where an app like Google Documents might outsource a little processor load and some data storage, OnLive&#8217;s system will send all of the intense load to your CPU and graphics card associated with PC gaming to a monstrous computer hundreds of miles away. The benefits are clear. While existing web apps have sold themselves to the typical PC user on convenience (e.g. the ability to access documents anywhere), this is the only service I can think of that has a chance to sell itself by saving gamers significant money on the hardware that is typically necessary to run these intensive games&#8230; not to mention the dedication to keep up with frequent upgrades just to maintain the performance status-quo. An entry-level gaming PC is going to cost around $800. This system enables a $300 netbook to do the same thing by relegating every task associated with the game other than actual display of the resulting video stream.</p>
<p>There are also implications here for the established modes of game distribution. In <a href="http://raddevon.com/a-new-games-distribution-model/">my most recent post</a>, I discussed a possibility for a new model of game distribution that does away with the physical product altogether, but that proposition did not suggest any fundamental shifts in the way gaming worksâ€”only the way they are distributed. Digital distribution platforms have gained significant popularity over the past year. OnLive&#8217;s distribution model is digital, but it seems to be something of a hybrid between GameTap and Steam. I honestly don&#8217;t understand the model entirely, but Steve Perlman claimed in an interview there will be tiers of service which suggests a subscription model while the interface&#8217;s options for either buying or renting any given title suggests a more traditional model of paying per title. This is serious competition on either front. Steam will have difficulty as games that are available for both services will have significantly lower requirements through OnLive. Subscription services like GameTap typically serve so-called &#8220;casual&#8221; gamers better and contain few if any new release hardcore games. OnLive is coming into this with major partnerships with huge publishers (and committments for simultaneous release with retail) to give it some more muscle.</p>
<p>For the numerous advantages, this service already has a few small disadvantages I can see. First, the max resolution being quoted right now is 720p which is a bit behind the times. I understand there are now Internet bandwidth considerations as the resolution increases, and I&#8217;m sure that is the reason for this choice. It doesn&#8217;t make it any better for gamers that crave high fidelity experience with their PC gaming and are accustomed to running 1920&#215;1200 or higher resolutions on their PCs. Second, with any digital distribution model comes concerns about consumer issues. As with other similar platforms, many consumers will likely not be comfortable with the license they are actually purchasing. Every software purchase is merely a license whether or not you receive a physical product, but, frankly, it is much easier for software publishers to enforce unreasonable demands in a license while they still control the software. If I have a disc, I can always resell it whereas a digital software purchase may be impossible to transfer.</p>
<p>For all my excitement, I am sceptical. It sounds much to good to be true. The only way we&#8217;ll know (before an actual launch, that is) is by getting in on <a href="http://www.onlive.com/beta_program.html">the beta</a> which should start this summer. If OnLive launches at an attractive price, good performance, and reasonable licensing agreements, this may be the Trojan horse that brings PC gaming back to the forefront.</p>
]]></content:encoded>
			<wfw:commentRss>http://raddevon.com/abstracting-hardware-obsolescence-obsolete-with-onlive/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Google Reader adds comments for sharing</title>
		<link>http://raddevon.com/google-reader-adds-comments-for-sharing/</link>
		<comments>http://raddevon.com/google-reader-adds-comments-for-sharing/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 19:03:15 +0000</pubDate>
		<dc:creator>Devon Campbell</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Internet News]]></category>
		<category><![CDATA[Social Web]]></category>
		<category><![CDATA[Web Apps]]></category>
		<category><![CDATA[comment]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[conversation]]></category>
		<category><![CDATA[friendfeed]]></category>
		<category><![CDATA[google reader]]></category>
		<category><![CDATA[sharing]]></category>

		<guid isPermaLink="false">http://raddevon.com/?p=788</guid>
		<description><![CDATA[This is a big deal for social web addicts. One of the first articles posted to this site was about the inadequacies of Google Reader as a sharing platform when compared to FriendFeed. Yesterday, one of FriendFeed&#8216;s advantages over Google&#8217;s...]]></description>
			<content:encoded><![CDATA[<p><a href="http://raddevon.com/wp-content/uploads/2009/03/googcomments.png"><img class="alignleft size-medium wp-image-789" title="Google sharing comments" src="http://raddevon.com/wp-content/uploads/2009/03/googcomments-300x111.png" alt="Google sharing comments" width="300" height="111" /></a>This is a big deal for social web addicts. One of the first articles posted to this site was about <a href="http://raddevon.com/share-the-net-with-friendfeed/">the inadequacies of Google Reader as a sharing platform when compared to FriendFeed</a>. Yesterday, one of <a href="http://www.friendfeed.com/">FriendFeed</a>&#8216;s advantages over Google&#8217;s sharing platform was mitigated as Google unveiled comments for shared items. Google Reader makes it easy to share stories with friends, but it hasn&#8217;t fostered conversation around shared content. The best you could do is to either e-mail the sharer or re-share the item with a note containing your own comments. This new feature is a real breakthrough, and it&#8217;s something I know for a fact I will use every day. Now, if Google will only copy Gmail&#8217;s new label management system right on over to Google Reader&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://raddevon.com/google-reader-adds-comments-for-sharing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Facebook TOS controversy</title>
		<link>http://raddevon.com/the-facebook-tos-controversy/</link>
		<comments>http://raddevon.com/the-facebook-tos-controversy/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 14:52:39 +0000</pubDate>
		<dc:creator>Devon Campbell</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Internet News]]></category>
		<category><![CDATA[Social Web]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Mark Zuckerman]]></category>

		<guid isPermaLink="false">http://raddevon.com/?p=640</guid>
		<description><![CDATA[Facebook recently updated their terms of service to include language which made users of the service a little uncomfortable. The new terms gave Facebook &#8220;perpetual worldwide license&#8221; to any content shared on the service. There was an outcry from the...]]></description>
			<content:encoded><![CDATA[<p><a href="http://raddevon.com/wp-content/uploads/2009/02/facebook.jpg"><img class="alignleft size-medium wp-image-643" title="facebook" src="http://raddevon.com/wp-content/uploads/2009/02/facebook-300x112.jpg" alt="facebook" width="300" height="112" /></a><a href="http://www.facebook.com/">Facebook</a> recently updated their terms of service to include language which made users of the service a little uncomfortable. The new terms gave Facebook &#8220;perpetual worldwide license&#8221; to any content shared on the service. There was an outcry from the community regarding the open-endedness of these new terms of service. I can attest that, upon sharing content on any social network, my intent is not to relinquish ownership of that content but to expose it to a different audience. Most users agreed with me leaving Facebook with a multitude of disenchanted users.</p>
<p>As such, Facebook had to respond. Founder Mark Zuckerberg <a href="http://tech.yahoo.com/news/afp/20090216/tc_afp/usitinternetfacebook">issued a statement about the new terms</a>. This statement basically said they would never actually use all the rights granted to them by the new TOS. Their intent was only to be able to continue displaying content that had been sent to friends even after a user leaves Facebook so as not to upset the continuity of the friend&#8217;s experience. In fact, Facebook claims the terms do not allow them to use your content in any way they wish. I&#8217;m certainly no lawyer, but I have trouble seeing the limits of a &#8220;perpetual worldwide license.&#8221; I can understand the desire to allow friends to continue accessing content even if the contributor has left the community. It would be jarring if messages and shared items were to disappear as friends leave. However, I think Facebook&#8217;s approach is a bit of overkill. It seems to me they could have reserved their rights to continue displaying user content in the way that user intended even after departing by merely adding that these were in fact the rights they had to the content rather than the blanket statement that actually ended up in the terms.</p>
<p>Luckily, your voices did not go unheard. Facebook launched a poll to gauge user response to the new terms. Fifty-six percent of users preferred the old TOS, and alas <a href="http://www.readwriteweb.com/archives/facebook_launches_bill_rights_reverts_terms.php">it was restored</a>. The new terms would have granted Facebook too much in the way of rights to user content. However, the deft response to users&#8217; concerns is encouraging for a company so large. Certainly, Facebook could have maintained the new TOS and probably suffered very little as a result. Online communities have come to realize that their most vocal users are the hardest to please but are also their greatest assets. They are often the first and loudest to complain, but they are also the most frequent contributors to the ongoing conversation amongst users that is the sole reason these services can exist. I, for one, applaud Facebook for listening to user concerns and responding. As a content creator myself, I understand that if I give up rights to my content online, I have nothing.</p>
]]></content:encoded>
			<wfw:commentRss>http://raddevon.com/the-facebook-tos-controversy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Caps return us to the days of limited Internet access</title>
		<link>http://raddevon.com/bust-a-cap-in-yo-internet/</link>
		<comments>http://raddevon.com/bust-a-cap-in-yo-internet/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 14:22:42 +0000</pubDate>
		<dc:creator>Devon Campbell</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Internet News]]></category>
		<category><![CDATA[bandwidth capping]]></category>
		<category><![CDATA[cap]]></category>
		<category><![CDATA[ISP]]></category>

		<guid isPermaLink="false">http://raddevon.com/?p=458</guid>
		<description><![CDATA[ISPs everywhere are making it known that they do not intend for Internet access to be unlimited. It was a popular marketing term in the days of time-limited Internet access. Everyone has seen the old AOL disks and CDs that...]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/radiomacguys/2543622724/"><img class="alignleft size-medium wp-image-464" title="Fiber" src="http://raddevon.com/wp-content/uploads/2009/02/fiber-300x225.jpg" alt="Fiber" width="300" height="225" /></a>ISPs everywhere are making it known that they do not intend for Internet access to be unlimited. It was a popular marketing term in the days of time-limited Internet access. Everyone has seen the old AOL disks and CDs that offer 500 hours for the first month. Users hated having to count hours (and even minutes prior to that). Some ISPs realized this and started offering unlimited Internet access plans as a way to lure users away from the ISPs that limited the amount of time a user could access the service. That was fine in the days of dial-up. You could max out your 28.8kbps connection for the entire month and still transfer very little data. However, broadband brought speeds that, when used to capacity for an entire month, cost the ISPs a little more to deliver the copius amounts of data that could be transmitted. Enter bandwidth caps.</p>
<p>In other countries, bandwidth caps are old news, but the major US broadband providers have only begun to cap users&#8217; monthly bandwidth allotment. Comcast instituted a <a href="http://help.comcast.net/content/faq/Frequently-Asked-Questions-about-Excessive-Use#excessive">cap of 250GB</a> on its residential Internet service which began in October of last year after several years of an <a href="http://www.dslreports.com/shownews/35813">invisible &#8220;bandwidth ceiling</a>.&#8221; Before the cap was instituted, there was, in fact, a cap, but no one knew exactly what it was. Even users who hit the cap would never be told exactly what line they had crossed to cause their service to be halted. It seems Comcast wanted these users to, rather than knowing the limit which they would undoubtedly reach every single month, drastically reduce their usage unaware of their actual allotment. They then decided that the Bittorrent protocol was most likely the root of their problems at which time they began <a href="http://en.wikipedia.org/wiki/Bandwidth_throttling">throttling</a> data transferred over the protocol. This garnered a good amount of bad publicity and drew the ire of the FCC who ruled that throttling of a particular protocol <a href="http://news.cnet.com/8301-13578_3-10004508-38.html">was illegal</a>.</p>
<p>No one wants to try to sell a service that has previously been unlimited as &#8220;limited.&#8221; Comcast had tried every way it could to covertly reduce its bandwidth costs, but it essentially had no remaining options but to be forthright with consumers. In September, Comcast informed them their services would, as of October, be limited to 250GB monthly. This move seemed to open Pandora&#8217;s box for US terrestrial ISPs to begin instituting their own bandwidth caps. Time Warner had begun testing a <a href="http://arstechnica.com/old/content/2008/06/40gb-for-55-per-month-time-warner-bandwidth-caps-arrive.ars">40GB monthly cap</a> in Beaumont, Texas back in June of &#8217;08 but only on Wednesday of last week <a href="http://www.alleyinsider.com/2009/2/time-warner-cable-bandwidth-caps">announced expansion of the program</a> to new cities. <a href="http://gizmodo.com/5075831/att-monthly-bandwidth-caps-are-here">AT&amp;T announced</a> in November of last year tiered caps ranging from 20GB to 150GB. Charter<a href="http://www.dslreports.com/shownews/Charter-Confirms-New-Caps-100676"> just last week announced</a> a cap of 100GB on speeds of 15mbps and slower and 250GB up to their 25mbps offering. Cellular data providers have been capping service for a while now with most currently at 5GB per month.</p>
<p>No one likes caps, but the consensus seems to be that Comcast&#8217;s cap is fair. I can attest that I would really have to try hard to exceed it in a typical month, and I am a pretty heavy Internet user. Time Warner&#8217;s cap is ridiculously low at 40GB. I could see even average users exceeding this cap on a regular basis, and, at $1 per GB over, they aren&#8217;t going to be very happy about it. Charter&#8217;s caps are low considering the speed. Even Comcast&#8217;s cap will become less and less reasonable as speeds increase and online video gains ubiquity. I venture a guess that, in two years time, 250GB will not serve the needs of even the average Internet user. We have to assess the probability of Comcast increasing the cap to keep up with the times. Barring some competition from a new national broadband ISP offering <a href="http://en.wikipedia.org/wiki/Network_neutrality">net-neutral</a> and unmetered access, it seems unlikely they would increase the cap.</p>
<p>Another issue to consider is that, when bandwidth is capped, increased speeds are no longer really a selling point. An increase in speed effectively reduces the portion of the month for which you will have access if you fully utilize that speed. ISPs will undoubtedly continue to market new speed increases as a selling point never pointing out this fact. Deceptive? Sure. Illegal? Doubtful.</p>
<p>As consumers become more aware of the limitations, content providers who depend on this bandwidth to connect with customers (like <a href="http://www.hulu.com/">Hulu</a> or <a href="http://www.netflix.com/">Netflix</a>&#8216;s <a href="http://www.netflix.com/WiHome?lnkctr=mhWN&amp;lnkce=sntWi">Instant Watch</a>) will have to scale back offerings to fit within consumer limitations. We won&#8217;t ever be streaming Blu-ray movies from Netflix on a 250GB cap whether or not speeds will support it. This will stifle growth, innovation, and creativity among Internet content providers.</p>
<p>We have essentially returned to the days of being ever-mindful of our Internet usage patterns. Now, instead of counting hours, we count bits. The days of carefree Internet usage are most likely over. Here&#8217;s hoping for an ISP in shining armor to deliver us great speed unfettered at a reasonable price. It&#8217;s our only hope.</p>
]]></content:encoded>
			<wfw:commentRss>http://raddevon.com/bust-a-cap-in-yo-internet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create rich Gmail signatures in Firefox with Blank Canvas</title>
		<link>http://raddevon.com/create-rich-gmail-signatures-in-firefox-with-blank-canvas/</link>
		<comments>http://raddevon.com/create-rich-gmail-signatures-in-firefox-with-blank-canvas/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 18:58:41 +0000</pubDate>
		<dc:creator>Devon Campbell</dc:creator>
				<category><![CDATA[Internet News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Blank Canvas]]></category>
		<category><![CDATA[e-mail]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[Firefox extensions]]></category>
		<category><![CDATA[gmail]]></category>
		<category><![CDATA[gmail signatures]]></category>
		<category><![CDATA[signatures]]></category>

		<guid isPermaLink="false">http://raddevon.com/?p=505</guid>
		<description><![CDATA[Blank Canvas is a FireFox extension which allows you to create HTML signatures for automatic inclusion in your outgoing mail from Gmail. Gmail has offered signatures for some time, but they are plain text only. This means no images, no...]]></description>
			<content:encoded><![CDATA[<p><a href="https://addons.mozilla.org/en-US/firefox/addon/7757"></a><a href="http://blankcanvasweb.com/pages/detail/id_9/n_gmail_signatures/"><img class="alignleft size-full wp-image-516 noborder" title="Blank Canvas" src="http://raddevon.com/wp-content/uploads/2009/02/blankcanvas.jpg" alt="Blank Canvas" width="109" height="100" /></a>Blank Canvas is a <a href="http://www.mozilla.com/en-US/firefox/">FireFox</a> <a href="https://addons.mozilla.org/en-US/firefox/">extension</a> which allows you to create <a href="http://en.wikipedia.org/wiki/HTML">HTML</a> signatures for automatic inclusion in your outgoing mail from <a href="http://mail.google.com/">Gmail</a>. Gmail has offered signatures for some time, but they are plain text only. This means no images, no links, and no layout. You simply enter some characters, spaces, and line breaks, and the recipient sees those in your message. This is a little inflexible for web nuts like you and I. We want to be remembered. We want attention! Blank Canvas gives us all that in a slick package.</p>
<p style="text-align: left;"><a href="http://raddevon.com/wp-content/uploads/2009/02/blankcanvas11.png"><img class="size-medium wp-image-512 aligncenter" title="Blank Canvas interface" src="http://raddevon.com/wp-content/uploads/2009/02/blankcanvas11-300x67.png" alt="Blank Canvas interface" width="300" height="67" /></a></p>
<p style="text-align: left;"><img class="alignright size-full wp-image-513" title="Signature selection" src="http://raddevon.com/wp-content/uploads/2009/02/blankcanvas3.png" alt="Signature selection" width="77" height="87" />Once you have installed the extension, it places three or four (depending on your options) controls to the right of the &#8220;From&#8221; field in Gmail when composing a message. The first is a dropdown menu which allows you to select one of four different signatures. If you have multiple sending accounts setup in Gmail, you have four signature slots for each one. In other words, the signature I have named &#8220;Default&#8221; can be different when I am sending from my primary account versus sending from the account provided by my employer. This is very handy. For most of my accounts, I am posting my personal contact information as well as the raddevon.com logo linked to the site. For my work account, I have my name, work e-mail account, and work phone number. Once I change sending accounts, these signatures are automatically swapped.</p>
<p style="text-align: left;"><a href="http://raddevon.com/wp-content/uploads/2009/02/blankcanvas2.png"><img class="size-medium wp-image-514 aligncenter" title="Blank Canvas editor" src="http://raddevon.com/wp-content/uploads/2009/02/blankcanvas2-300x131.png" alt="Blank Canvas editor" width="300" height="131" /></a></p>
<p style="text-align: left;">The second button displayed activates the editor. The editor is where the action happens. The top box allows the user to enter the HTML to generate the desired signature. The bottom pane displays the preview. There is also a link above the editing box that sends the user to a page with some basic tips about building a signature.</p>
<p style="text-align: center;"><a href="http://raddevon.com/wp-content/uploads/2009/02/blankcanvas4.png"><img class="alignnone size-medium wp-image-515" title="Blank Canvas options" src="http://raddevon.com/wp-content/uploads/2009/02/blankcanvas4-300x88.png" alt="Blank Canvas options" width="300" height="88" /></a></p>
<p style="text-align: left;">The third button reinserts the signature in case there are problems. It is only visible once activated using the fourth buttonâ€”Options. The options are minimal. You may choose whether to insert the signature above or below quoted text when sending a reply, provide alternative names for your four signatures, and display the &#8220;Reinsert&#8221; button.</p>
<p style="text-align: left;">The extension works wonderfully. I have noticed two quirks with my e-mail signatures, and I&#8217;m almost certain they are limitations within Gmail itself. First, the preview will show alternate link colors when your signature is styled as such with <a href="http://en.wikipedia.org/wiki/Cascading_Style_Sheets">CSS</a>. However, these are reverted back to default colors when the e-mail is actually sent. Second, I had included a Skype link to allow recipients to click my Skype username and call me directly. That link appears to be nerfed by Gmail when it reaches its recipient. I imagine Gmail limits the protocols of any links in e-mail to a list of &#8220;safe&#8221; protocols. Evidently, &#8220;skype:&#8221; is not among them.</p>
<p style="text-align: left;">If you&#8217;re not already an HTML guru, there are a few concepts you will want to keep in mind:</p>
<ol>
<li>Line breaks in HTML are not as simple as pressing the &#8220;Enter&#8221; key. HTML ignores any white space beyond the first press of the space bar. Line breaks must be invoked by placing a <code>&lt;br /&gt;</code> in the desired location.</li>
<li>Images use this tag: <code>&lt;img src="http://path.to/image.jpg" /&gt;</code>. Of course, you will have to insert your own path based on the image&#8217;s location. It can&#8217;t be on your hard drive. Otherwise, anyone without access to that drive (which describes most of your desired recipients) will not see it. Try a free image hosting service like <a href="http://imageshack.us/">ImageShack</a> if you aren&#8217;t sure where to put your image.</li>
<li>Hyperlinks are made with <code>&lt;a href="http://path.to/page.html"&gt; &lt;/a&gt;</code>. You may notice this tag has two sides. Anything between is linked to the path referenced by the &#8220;href&#8221; attribute. This can be plain text to link a word or words, or it can be an image tag to link that image.</li>
<li>If you want to use CSS in your signature, you can use it inline by adding a &#8220;style&#8221; attribute to whichever element you want to affect. If it&#8217;s an image, that would look something like this: <code>&lt;img src="http://path.to/image.jpg" style="insert CSS here" /&gt;</code>. If you want to style a block of text, you can enclose it in a <code>&lt;div&gt;&lt;/div&gt;</code> tag with a style attribute like this: <code>&lt;div style="insert CSS here"&gt;Text to style&lt;/div&gt;</code>. There are other ways to add CSS as well, but this is the simplest.</li>
</ol>
<p>This should get you going. Now, get out there and create a killer signature to make a big impression on your recipients. Plug your blog, give people a way to contact you, and pimp your expertise. Ready, set, GO!</p>
]]></content:encoded>
			<wfw:commentRss>http://raddevon.com/create-rich-gmail-signatures-in-firefox-with-blank-canvas/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Facebook emulates FriendFeed, adds &#8220;Like&#8221; feature</title>
		<link>http://raddevon.com/facebook-emulates-friendfeed-adds-like-feature/</link>
		<comments>http://raddevon.com/facebook-emulates-friendfeed-adds-like-feature/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 18:25:56 +0000</pubDate>
		<dc:creator>Devon Campbell</dc:creator>
				<category><![CDATA[Internet News]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[friendfeed]]></category>
		<category><![CDATA[Social Web]]></category>

		<guid isPermaLink="false">http://raddevon.com/?p=523</guid>
		<description><![CDATA[Facebook has taken a page from FriendFeed&#8216;s book and added a &#8220;Like&#8221; feature. Now, if you, like, &#8220;Like&#8221; a, like, post on Facebook, you can, like, &#8220;Like&#8221; it by, like, clicking on the &#8220;Like&#8221; link. Facebook looks to like&#8230; if...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.facebook.com/">Facebook</a> has taken a page from <a href="http://www.friendfeed.com/">FriendFeed</a>&#8216;s book and added a &#8220;Like&#8221; feature. Now, if you, like, &#8220;Like&#8221; a, like, post on Facebook, you can, like, &#8220;Like&#8221; it by, like, clicking on the &#8220;Like&#8221; link. Facebook <a href="http://www.amazon.com/gp/product/0743477111?ie=UTF8&amp;tag=raddevoncom-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0743477111">looks to like&#8230; if looking liking move</a>.</p>
<p style="text-align: center;"><a href="http://raddevon.com/wp-content/uploads/2009/02/facebooklike.png"><img class="alignnone size-medium wp-image-529" title="Facebook &quot;Like&quot; feature" src="http://raddevon.com/wp-content/uploads/2009/02/facebooklike-300x173.png" alt="Facebook &quot;Like&quot; feature" width="300" height="173" /></a></p>
<p style="text-align: left;">I have not yet had an opportunity to try the new feature, and I am unclear if it does anything more than telling the original poster of the content that you did, in fact, like it. The FriendFeed &#8220;Like&#8221; link reshares an item to your subscribers which is really handy. It makes sense that, if you do like something, you would want your friends to be able to see it regardless of whether they have a relationship to the original poster.</p>
<p style="text-align: left;">The consensus seems to be that this will not have a profound effect on the FriendFeed community. FriendFeed is a very tightly knit community whereas Facebook is looser and all-encompassing. I tend to agree that FriendFeeders are not going to leave the service for Facebook. FriendFeed is to Facebook as a small rural town is to NYC.</p>
]]></content:encoded>
			<wfw:commentRss>http://raddevon.com/facebook-emulates-friendfeed-adds-like-feature/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Google Chrome getting extensions soonish</title>
		<link>http://raddevon.com/google-chrome-getting-extensions-soonish/</link>
		<comments>http://raddevon.com/google-chrome-getting-extensions-soonish/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 22:20:59 +0000</pubDate>
		<dc:creator>Devon Campbell</dc:creator>
				<category><![CDATA[Internet News]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[Google Chrome]]></category>
		<category><![CDATA[Mozilla Firefox]]></category>
		<category><![CDATA[web browsers]]></category>

		<guid isPermaLink="false">http://raddevon.com/?p=414</guid>
		<description><![CDATA[I really love Google&#8217;s Chrome browser, but it really seems to lack polish in some areas like RSS support and platform support (Mac, please). It&#8217;s true that many browsers lack support for extensions, but I have been spoiled by Firefox....]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-415" title="Extensions" src="http://raddevon.com/wp-content/uploads/2009/02/extensions-150x150.gif" alt="Extensions" width="150" height="150" />I really love <a href="http://www.google.com/chrome">Google&#8217;s Chrome browser</a>, but it really seems to lack polish in some areas like <a class="zem_slink" title="RSS" rel="wikipedia" href="http://en.wikipedia.org/wiki/RSS">RSS</a> support and platform support (Mac, please). It&#8217;s true that many browsers lack support for extensions, but I have been spoiled by Firefox. It is now impossible for me to switch to a browser that lacks exstensibility. Luckily, when the Mac version of the browser is released, I may not have to choose between speed (Chrome) and extensibility (Firefox). An <a href="http://www.nick.pro/">observant blogger</a> noticed a session at an upcoming developer conference called &#8220;Developing extensions for Google Chrome.&#8221; The conference takes place in May so we can assume the browser will support extensions by then&#8230; or perhaps it is a red herring!</p>
<p class="postTitle"><a href="http://www.nick.pro/2009/02/04/google-chrome-extensions-coming-out-by-may/">Google Chrome Extensions Coming Out by May!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://raddevon.com/google-chrome-getting-extensions-soonish/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Digg founder and CEO address problem of &#8220;power users&#8221;</title>
		<link>http://raddevon.com/digg-founder-and-ceo-address-problem-of-power-users/</link>
		<comments>http://raddevon.com/digg-founder-and-ceo-address-problem-of-power-users/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 15:24:39 +0000</pubDate>
		<dc:creator>Devon Campbell</dc:creator>
				<category><![CDATA[Internet News]]></category>
		<category><![CDATA[Social Web]]></category>
		<category><![CDATA[backlash]]></category>
		<category><![CDATA[digg]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jay Adelson]]></category>
		<category><![CDATA[Kevin Rose]]></category>
		<category><![CDATA[reddit]]></category>
		<category><![CDATA[social news]]></category>

		<guid isPermaLink="false">http://raddevon.com/?p=98</guid>
		<description><![CDATA[Digg.com is an excellent resource for the hottest content on the web. In recent weeks, there has been something of a backlash amongst the Digg community over a major problem many users perceive: &#8220;power users&#8221; gaming the system. Digg allows...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digg.com/" target="_blank"><a href="http://raddevon.com/wp-content/uploads/2009/01/kevinrosejayadelson.jpg"><img class="alignright size-full wp-image-99" title="Jay Adelson and Kevin Rose of Digg.com" src="http://raddevon.com/wp-content/uploads/2009/01/kevinrosejayadelson.jpg" alt="Jay Adelson and Kevin Rose of Digg.com" width="240" height="158" /></a>Digg.com</a> is an excellent resource for the hottest content on the web. In recent weeks, there has been something of a backlash amongst the Digg community over a major problem many users perceive: &#8220;power users&#8221; gaming the system. Digg allows users to post stories. Then other users may vote for a story (&#8220;digg&#8221; it). As a story receives diggs, it has a higher chance of making it to the homepage where it will immediately see a major traffic surge. As such, front page real estate on digg is a highly valued commodity. This is a highly simplified explanation of how the site works as there is a complex algorithm that determines a story&#8217;s front-page-worthiness, but this is the gist of what is happening.</p>
<p>Many users feel that a small percentage of users have a much better chance of hitting the homepage with a story even if another user broke the story first. In my estimation, this is largely true. It seems that some users are able to exploit their networks to force their stories to the top. This brings about a couple of questions. First, is this even a problem? These power users have done something to build the networks they have. Should they not be entitled to use them? Secondly, if this is a problem, how can it be fixed? Is there any way to prevent the system from being abused while also maintaining its democratic nature?</p>
<p><a href="http://latimesblogs.latimes.com/technology/2009/01/kevin-rose-and.html">Kevin Rose and Jay Adelson talked to the LA Times</a> and addressed these and other issues. Below is an excerpt from the interview in which they directly address the problem of &#8220;power users.&#8221;</p>
<blockquote>
<p class="MsoNormal"><strong>A lot of Digg users seem to complain about the high percentage of front-page stories submitted by top users. Should the average user realistically expect to be able to get a story to the front page, or should they understand that itâ€™s way more complex than just pressing &#8220;submit&#8221; and crossing your fingers?</strong></p>
<p class="MsoNormal"><strong>Rose</strong>: You have to realize that out of the tens of thousands of stories that are on the Web, we only promote 100 to 130ish a day. So your shot at getting on the homepage is already pretty small. Then you have to look at, who are the people that are the taste makers and the ones that are living and breathing this stuff, and the first to find a story and submit it -â€“ thereâ€™s a certain dedicated core group of users that are out there doing that kind of thing.</p>
<p class="MsoNormal">But every single day we promote people on the front page that have never had a story up there &#8212; people who managed to find a really unique, strange article that no one else has seen before.</p>
<p class="MsoNormal"><strong>Adelson</strong>: Or if they break news â€“- there are lots of first-time promotions from people who found or submitted a story at the moment of publication. If that happens, that person might get promoted first, just because itâ€™s the first version of that story.</p>
<p class="MsoNormal"><strong>But how would anyone notice the submission if it was from an unknown user?</strong></p>
<p class="MsoNormal"><strong>Adelson</strong>: They see it in the Upcoming sections. Thereâ€™s another section of Diggers combing through the new submissions.</p>
<p class="MsoNormal"><strong>Rose</strong>: They also get the recommendation based on who that user is and who theyâ€™re tied to.</p>
<p class="MsoNormal"><strong>Their friend networkâ€¦</strong></p>
<p class="MsoNormal"><strong>Rose</strong>: Yeah, but even if they donâ€™t have a friend network, itâ€™s linked to their &#8220;similar user&#8221; network. Thatâ€™s where the recommendation engine is. So letâ€™s say youâ€™re digging a story on the Audi R8 â€” and you donâ€™t have any friends on Digg, but you love Audi R8 stories. Weâ€™re going to know that and spread that story to similar diggers, and theyâ€™ll see it when they go into the Upcoming section.</p>
<p class="MsoNormal">And thatâ€™s where weâ€™ll be going in the future -â€“ weâ€™ll be providing a more customized view of our front page, and promotion at a different level to different interest groups. So if my mom comes in and sheâ€™s huge into cross stitch, she should have a place where she can submit a story and itâ€™ll spread to all those similar users. Where weâ€™re going will be a more personalized experience that everyone can participate in -â€“ not just a certain niche like we have today â€“- we want to expand it into smaller niches.</p>
</blockquote>
<p class="MsoNormal">Be sure to check out the <a href="http://latimesblogs.latimes.com/technology/2009/01/kevin-rose-and.html" target="_blank">full interview</a> at the <a href="http://www.latimes.com/" target="_blank">LA Times</a>.</p>
<p class="MsoNormal">It seems to me they don&#8217;t really perceive this as a problem at the moment. Hopefully, the new measures to prevent duplicate submission will allow some of us mortal users to get stories on the page when we do in fact submit them first, but I don&#8217;t really see the power users digging articles they would rather submit themselves. I think Digg is about power for them, and, even if they see that a story they want to submit is submitted by someone else first, they will be unlikely to Digg since there is no benefit to themselves.</p>
<p class="MsoNormal">I have actually noticed this phenomenon myself and have moved most of my activity in the social news space to <a href="http://reddit.com/" target="_blank">reddit</a>. It seems much less susceptible to these problems. I have had a couple of stories hit the front page there with zero network.</p>
<p class="MsoNormal">Post your thoughts in the comments. What are your favorite social news sites? Do you believe power users are gaming Digg and ruining it for the rest of us?</p>
]]></content:encoded>
			<wfw:commentRss>http://raddevon.com/digg-founder-and-ceo-address-problem-of-power-users/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

