Archive for Gaming
iPhone review: iDracula
February 21st, 2009 •
Tags: games, Gaming, iDracula, iPhone, iPhone games, mobile
At first glance, iDracula is visually reminiscent of the Diablo series (no, not the new rainbow/unicorn-riddled Diablo 3). Imagine my surprise when I fired up the game to find it has both feet firmly planted in a genre resurrected by Geometry Wars: the twin-stick shooter. For anyone unfamiliar with this type of game, it utilizes two different directional inputs—the first for traversing the arena and the second for controlling the direction of fire. In this implementation of the genre, you are a vampire hunter fighting wave after wave of monsters, picking up weapons and skills along the way to help you deal with the ever-encroaching onslaught.
Of course, the iPhone does not have the “twin sticks” from which the genre derives it’s name. Instead, like others that have come before, the developer had to devise another control mechanism. iDracula uses two on-screen directional controls giving it razor-accurate response. Per convention, the left side controls your character’s movement while the right side controls firing. The controls are rarely obtrusive and are positioned to still allow for a large play area while still being large enough to facilitate intuitive controls. It’s easy to find where your thumb needs to be to move and/or fire in any given direction.
The game comes with two modes: “Rush” and “Survival.” Rush mode throws you right into the fray. At all times, you’ll be surrounded by tons of monsters, and, armed with your machine gun and unlimited ammo, you’re tasked with mowing down as many as possible. This is the game mode for a quick play session. If you just have a minute or two to play, fire up “Rush” mode to dispense with all the foreplay. Throughout my play in this mode, there isn’t really any progression. That’s where “Survival” mode comes in.
“Survival” mode is the meat of the game. This mode couples the frantic arena shooting with RPG-like progression to give players a surprisingly robust experience. The mechanics are identical, but there is real progression here and incentive to play for more than a few minutes. You start with a handgun, and you’re looking at two or three shots to kill the weakest enemies. Luckily, the enemies will trickle in slowly at first to ease you into the action. Before long, the pace will pick up, new and stronger enemies will be introduced, and you’ll most likely have found a better weapon just about the time you were thinking you weren’t going to hold up much longer with just the pistol. The game seems to be intelligent about when new weapons are dropped so that you never feel like you are either underpowered or overpowered. You also have to manage ammo, but, honestly, once you start getting new weapons, ammo is not tough to find either although you may not necessarily find ammo for the particular weapon you want to use.

The progression comes in other forms as well. Perks are iDracula’s analog to leveling and learning new spells in an RPG. After a number of kills, you will see the perks icon light up in the top-right of the screen. Tap it to access a menu with four randomly selected upgrades like the ability to do more damage when your life gets low or a greater maximum health. These upgrades are persistent throughout your play session. In addition, you will periodically encounter Dracula. He is much tougher than the other enemies. If you defeat him, you are awarded with a shard. Collect shards to advance in rank. Unfortunately, rank is purely superficial; it’s nothing more than a word displayed at the end of the statistics screen displayed when you die leaving little incentive to strive for higher rank.
Now this is sounding like more of a timesink, right? Luckily, the developer considered the habits of mobile gamers and included an autosave that will allow you to resume your game after you have closed the game (or received a call). There is an in-game pause button as well, which is also convenient from time-to-time.
My complaints are few and minor. The character’s lower body moves completely independent of the upper body which creates some wacky-looking scenarios such as running full-speed forward away from monsters while your torso is facing and aiming in the exact opposite direction. The character’s feet should always be within a 90° radius of the direction of his face, but that is not necessarily the case here. I would love to see some sort of narrative and a progression through that narrative although that is a bit much to ask of a game at this price-point. (Maybe in the sequel?)
An audio cue for perks would be nice. I often don’t know until I glance at the top-right of the screen that I have perks available. Finally, it is somewhat difficult to switch weapons in the game. The task itself is simple, but it requires diverting one of your thumbs from a directional control to execute. This is often dangerous by the time you might want to switch weapons because of the frantic pace of the game. To halt either firing or moving at these times is virtually suicide.
I’m really excited to see more from this developer. This is a near-perfect mobile gaming experience for players craving a bit more in the realm of hardcore gaming experiences on the iPhone. It is a genre-bending title that expertly melds a game well-suited to short, quick play sessions with some elements that make it worth coming back to. The game is currently $.99 at the time this review is published and will be for a little while longer. The developer is also promising some meaty additions (like a new game mode) in an upcoming update. The regular price is $2.99. It’s an incredible value at either price, and I’m sure iDracula will remain on my home screen for some time to come.
Pure developer showing off trailer of their next game
February 18th, 2009 •
Tags: Blackrock Studios, Burnout, games, Gaming, Pure
Blackrock the developer of Pure, an excellent ATV racing game, has a new title in the works. Joystiq has posted a trailer of their latest work—a Burnout-esque action racing game. Having played Pure myself (and loving it no less), I’m pretty psyched to see what’s next up for this developer. Now that I’ve discovered it is an action racing game and being a huge Burnout fan… I really need a cold shower.
Console-quality iPhone games
February 17th, 2009 • 1 comment
Tags: ExZeus, Gaming, I Love Katamari, iPhone games, mobile gaming, Payback, Rolando, SimCity
Apple’s launch of the app store last year was an amazing success with games making up a large part of the catalog. However, with rumors of iPhone Flash getting hot and heavy, the need for 100 native Sudoku apps, 20 solitaire apps, and probably 1,000 variations of sliding block puzzles will diminish quickly. My suggestion is to insure that the $10 game you buy today is not going to be trumped in three months by a free Flash game three months down the line. In light of that, here are some iPhone games that really make the phone feel like a full-fledged gaming console rather than just a place I can go to pay for games that are free online.
Payback ($6.99)- Payback is a very true-to-the-original GTA clone. I’m sure many of you are only familiar with the GTA series since the third game in the series was released for PS2. This is a little different. This game is very similar to the first two GTA titles for PC (also for PSOne, I believe). The perspective is top-down. You go to phone booths, pickup missions, and complete them for points. Once you reach the point goal, you can move on to the next area. I have a couple of minor complaints. The light poles in the game do not come down even if you hit them with a tank… literally. Not only that, but they stop your vehicle immediately and completely upon impact. The cops in the game are very nonchalant. You can often steal another car in front of them, run over someone, or run into their cop car with your vehicle without raising their suspicions that you might be up to no good. In spite of this minor gripe, this game is definitely a steal. There is spoken dialog and a cool radio just like modern GTA games!
ExZeus ($5.99)- This game comes straight from Japanese arcades. The PS2 version was released only in Europe. The Dreamcast also saw a version at some point in time (probably on a continent on which I do not reside). This is a shoot ‘em up that puts the camera behind a giant mech which you move on the x and y axes using tilt control. Attacks are executed using a number of tapping gestures on the right side of the screen. Tapping the left side of the screen locks enemies for a homing-rocket attacks. It’s great fun and and very polished especially well under the $10 price point.
I Love Katamari ($7.99)- The Katamari series has held a special place in my heart since the original Katamari Damacy for PS2. This particular version was destroyed by critics upon release because of some major slowdown issues, but those were fixed shortly after with the first update. For anyone unfamiliar with the series, you play as the Prince who is sent to earth by his father, the King of the Cosmos, to roll around a giant sticky ball called a katamari and pick up objects. These objects range from paperclips and matchboxes to tables, people, and much larger objects still. While the katamari is small, it can only pick up small objects, but, as it gains mass, it can pick up much larger objects. There are a number of modes including the story mode in which the King asks you to roll up a specific object in each level and a mode which has you trying to stop rolling when your katamari reaches a given size. It is wacky, but it is simple addictive fun.
Rolando ($5.99)- Here we have a super-cute and complete platformer that uses the accelerometer to great effect. The graphics could probably be duplicated in Flash, but the tilt control upon which the game is built is uniquely its own. It also contains a level of polish that few Flash games ever achieve. Roll your Rolandos through each stage solving puzzles and overcoming obstacles to reach the exit. Some stages also have elements that you interact with directly by touch. Each Rolando has a unique personality which makes the game more endearing than most you will play on this platform. Start with the lite version and see if you like it.
SimCity ($7.99)- This is SimCity 3000 adapted for the iPhone. It is an excellent and complete version of the game. Amazing to me is that the game was not watered down for the mobile platform. This isn’t SimCity “Lite.” You’re out there zoning, placing roads and water lines, and talking with advisors just like its desktop counterpart. Maybe this experience could be reproduced in Flash, but it never has to my knowledge.
This list is not meant to be comprehensive. Nor am I trying to suggest that you should not buy simpler games on the platform; they certainly fill a need as well. However, as a hardcore gamer, there is a thirst in me that no quantity of puzzle and card games can ever quench. Lucky for me (and those like me), the iPhone offers a powerful gaming platform that developers (like those of the aforementioned titles) have really begun to exploit to the fullest. These are some of the finest examples of exactly what the iPhone is capable of in the mobile gaming space.
The Space Game: a deep Flash RTS
February 17th, 2009 •
Tags: Flash games, games, Gaming, RTS, strategy, The Space Game
The Space Game is a deep and satisfying RTS developed on Adobe’s Flash platform. It has a bit of a tower defense flavor with the resource collection of an RTS. You start with a solar station which provides you with energy to use for building resource collecting structures. Then, you must build lasers to protect your resource collection structures from pirates trying to destroy them. The graphics are simple but functional. It has an excellent and quick intro tutorial. This seems like a Flash game that could really become quite a time-sink.
iPhone review: Heavy Mach.
February 16th, 2009 •
Tags: action games, arcade games, heavy mach, iPhone games, iphone gaming
I picked Heavy Mach. up after seeing the review over at TouchArcade. It illustrates one of the most fantastic aspects of the iPhone gaming marketplace in the app store: a small-time developer can make a game that, while it is obviously a high-quality game, is very simple relative to the console games of today, put a $3-$7 price on it, sell a ton of copies, and make a healthy profit to maintain a viable business. As a consumer, I don’t really have to do a lot of deliberating to decide if I should spend $3 on a game. I check the reviews on iTunes. If they are largely positive, I may look at a couple of the negative reviews first to see if the reviewer is coherent, second to see if they have a complaint I could see myself sharing. If not, I’m probably hitting the “Buy” button.
This is one such case: a game that launched to a number of good reviews including the aforementioned TouchArcade review. It looked cool enough—even slightly reminiscent of Metal Slug. If you like action arcade games, you should own this game especially considering the bargain price.
There are a number of good things to say about the game, but I will start with a few minor complaints. I believe the game could use a little more guidance. It actually took a while before I realized I was controlling the movement of the tank. The game seems to calibrate the acceleromter control such that holding the phone level moves the tank forward to the right. I thought the game was just setup so that the tank proceeded through the level automatically. It wasn’t until I reached a boss that I could not defeat in the time it would have taken me to proceed past him that I realized I could tilt to move backward or maintain my position. It also took a while to figure out how to jump. I knew I could jump after watching a video of the game in action, but it took a bit of fiddling to realize I needed to tap the lever. It also isn’t immediately obvious that the position of your tap on the screen controls the trajectory of your shot since most players will naturally tap in the direction of enemies anyway. Also, I recently discovered I have a double-jump. I discovered this after upgrading my movement so I’m not sure if this was a feature added in the upgrade or if I had just missed it before.
My only other substantive complaint is that it is a bit difficult to change weapons in the heat of battle. As it stands, the player taps on the weapon icon on the HUD to scroll through the available weapons. You can gain access to quite a few weapons at a time which makes it a bit tedious to scroll all the way through the options while also dodging fire from three or four on-screen enemies.
Others have mentioned that the in-game “Menu” button does not work which I’m sure will be fixed soon. It doesn’t really have a profound effect on the game although it would be nice to have a way to pause the action which I’m sure this button would provide.
There are far more good things to say about this game. As I mentioned, the game seems to calibrate so that holding the phone level advances your tank. You will find yourself moving forward more often than not so it is helpful to be able to hold the phone in the neutral position to accomplish this. Even the acceleromter controls are very tight. This comes from the fact that there are only three states: moving left, moving right, and not moving. It’s very easy to move around. The rest of the controls are simple. I found myself sometimes having trouble finding the jump lever while also watching the action on the screen, but this was rare.
There are two basic mechanics in the game: shooting enemies and dodging enemy fire. Shooting is simple to execute by tapping in the direction you wish to fire. Dodging is very challenging because there are often multiple enemies firing shots that take different trajectories. Although this can get a little hairy at times, it never feels cheap. You can almost always escape death by manuvering with skill. Some enemies also drop crates that contain weapons, powerups, or health pickups to get you through the tough parts.
The sound effects in the game are satisfying. Explosions, bullets, and missles all feel “large” as they should. The game doesn’t have music which makes it a bit of a bummer that it stops the music from the iPod app when you launch the game.
This is currently one of my favorite action games on the platform alongside Chopper, 2079, and Blue Attack. If you’re looking for a quick and satisfying action experience on the go, I can’t imagine Heavy Mach. would disappoint you. New levels are promised in a free update to this game that already oozes value from every orifice. Tomorrow morning, ditch Starbucks for the local convenient store coffee and spend the savings on this!
Gaming’s underground: an indie games primer
February 16th, 2009 •
Tags: games, Gaming, independent games, indie games, Xbox 360, Xbox Community Games
Like most commercial artforms, video games have a vibrant community that exists outside the commercial realm. People are making games that are less influenced by the marketability of the graphics, the concept, and the gameplay conventions—and in many cases they are not influenced at all by these factors. This gives developers and artists a blank canvas to create games that you could never find on the shelf at GameStop.
For years, indie gaming has been primarily a PC affair. Console development has had too many barriers for small-time developers to be able to even consider as a viable platform. Of course, there have always been the stories of the game developed by the guy in his mom’s basement that was discovered by someone and turned into a full-fledged console release, but that is the exception not the rule. In the past year, this has started to change slowly. Microsoft has released its development kit and launched Community Games on Xbox Live which is a platform for indie developers to release and sell their creations. The iPhone has also offered a successful and accessible platform for indie developers. Most indie games are still on the PC, but the industry has seen the value in indie games and is making inroads to having them on a multitude of platforms.
Possibly the most popular platform of all for indie gaming is the web thanks to the Flash browser plugin. There are hundreds of sites that focus solely on providing a Flash gaming playground with titles spanning every genre you can imagine. Because of the ubiquity of Flash, these games are accessible to almost anyone with a computer of any kind. They reach levels of sophistication that are very close to that of applications native to a particular hardware platform and offer something for casual and hardcore gamers alike.
Within indie games are represented a number of popular genres of old that no longer receive exposure in the mainstream. There are still die-hard fans of the point-and-click adventure genre and the shoot ‘em up genre, but there aren’t enough of them to justify big-budget boxed releases outside the oddball title once every year or two. The indie scene has stepped in to support fans of these genres, and developers release a steady stream of these titles all the time.

Counterstrike started life as a Half-life mod
Indie games also invent new genres that often make their way into the mainstream. Popular PC shooter Counterstrike began its life as a freely-distributed game mod for the original Half-life. A loose genre that has gained popularity as of late is the “arthouse game.” This genre label doesn’t really describe a particular set of gameplay conventions as many do but instead refers to an underlying philosophy present throughout games in the genre to a greater or lesser extent. This genre bending and stretching often even stretches the definition of a “game” to encompass interactive works of art (drawing the ire of some).
Speaking of game mods, they too are a major part of the indie gaming community. Modern PC games often ship with sets of tools that allow players to more easily modify and extend the experience of the original release. Even before these toolsets were common, users were still known to hack together modifications of popular games. These mods can be as simple as a new map or weapon or as complex as a completely new game with entirely different sounds, weapons, characters, and levels. Modders have even developed completely different genres of games on top of existing ones.
By nature of their being not as commercially viable as big titles on the console, they are also less visible. So, where would you go if you wanted to find some cool indie games? Try these sites:
Bytejacker- Bytejacker is a twice weekly video podcast that focuses on downloadable games in general. Of course, the WiiWare and Xbox Live Arcade titles profiled are still big—too big in most cases to be classified as “indie,” but the show also covers indie PC games and iPhone games. It is currently one of my favorite podcasts and is certainly a fantastic source for indie goodness.
Indiegames.com Blog- This blog covers the hottest releases in the PC indie scene. You’ll often get video footage along with the descriptions to further entice you.
The Independent Gaming Source- Indie PC games are also the focus of this long-running blog. Subscribe to this feed and you will surely find a plethora of awesome games you would otherwise have overlooked.
Game Tunnel- Accessibility to developers is a double edged sword. In the indie scene, you will find some gems packed full of originality. You’re also going to find a lot of crap. If reviews of PC indie games are what you’re after, this is your place.
Slide To Play- My current favorite iPhone games review site. Sure, the iPhone is starting to get noticed by major developers, but it is still a largely independent playground.
Kongregate- This is the killer platform for Flash games. Kongregate hosts a ton of games and has site-wide acheivements ala Xbox 360. Completing an achievement in a game that supports them (many do) will add to your site-wide score. You can also complete certain acheivements to earn cards for use in Kongregate’s Flash-based collectible card game. The site also enables you to chat with other players while playing. I’m raddevon on the site so, if you join, look me up!
Newgrounds- You might call Newgrounds the birthplace of Castle Crashers since the game’s creators not only got their start posting games on the site; Tom Fulp himself actually started the site! The site is the original home of Alien Hominid which eventually became a modestly successful console game on multiple platforms including the latest version on XBLA. The success of that game paved the way for the insanely fun XBLA title Castle Crashers. The site hosts all types of Flash content, but a major chunk of its content is in the games section.
Mod DB- If you own any of the popular PC games released in the past 10 years, there are probably at least one or two mods you could download and install for free to give you a fresh gaming experience. Mod DB currently indexes almost 5,000 PC game mods which can be searched and sorted by the game they modify, the release status, the genre, the theme, and whether they are single or multi-player.
If you find yourself bored with a seemingly endless cavalcade of cookie-cutter AAA titles, dig a little deeper into the indie games scene. You’ll find greater variety and incredible innovation in almost every aspect of the games from story to visuals to gameplay. There are also indie developers working hard to refine more mainstream gaming tropes to levels not pursued in the mainstream. The indie scene can truly provide something for every gamer.
Three great gaming blogs (two new to me)
February 15th, 2009 •
Tags: blogs, casual games, coop, cooperative games, flash, games, Gaming, gaming blogs, Indie Games, News
Awesome gaming blogs are coming out of the woodwork. I have found two excellent blogs in the past week that were not at all on my radar before.
The first is Play This Thing! That’s their exclamation, not mine, but it is well-deserved nonetheless. The blog covers games that are otherwise starving for coverage. They cover indie games of all kinds including downloadable games, Flash games, and even board games (which makes me very happy). If you’re interested in trying games that are small and virtually unheard of, this is the site for you. I strongly suggest you try it. There are really quite a few gems out there.
Next up is Co-Optimus. Thanks to one of the podcasts that rose from the ashes of 1Up (I can’t recall if it was Geekbox or Rebel FM.) for pointing this one out to me. This blog is perfect for fans of cooperative play in games. Cooperative play has been gaining more traction in recent years. Gone are the days of multiplayer being almost exclusively competitive… and good riddance! I’m as much a fan of competing as anyone, but I don’t want that exclusively as the only multiplayer experience. This covers news and information for games that can be played cooperatively.
Lastly comes a blog I have read for some time and just realized I had not yet subscribed to in Google Reader: Jay Is Games. The blog covers casual games of all flavors (albeit mostly Flash games). Don’t let this turn off any hardcore gamers as there is plenty of fun to be had here. I’m sure you have all played Tetris and know that a hardcore gamer doesn’t have to interface with a steroid-hyped space marine with a gun the size of the typical geek’s entire body to get satisfaction from a gaming experience. The games here are fun, easy to get into, and great for a few minutes of play. Please note: if you view this site at work, your productivity may suffer greatly!
Do you know any awesome blogs that me or my readers may be missing? It can be related to anything covered on this site. Just post them in the comments. I love finding new blogs to read!
Purchase and download old PC games on the cheap
February 14th, 2009 •
Tags: Computer Gaming, games, Gaming, good old games, old games, pc games, Retro Games
Good Old Games is a digital download service offering PC games that, while they aren’t going to tax your new GTX 295, are some of the greatest titles of their time. Fortunately, they also won’t tax your wallet much. We’re not talking Ultima 2 or anything like that. Everything I’ve seen on the site was published in the last 15 years, and the quality of the games shows through in spite of the dated graphics.
Games are currently topping out at $10 and often include extras like books of artwork in PDF format, strategy guides, and other supplemental material. There is no client software eliminating a common step from the digital distribution model. Just buy and download the game you want, install, and play. The games work out-of-the-box with either Windows XP or Vista so you won’t have to manually run DOSbox to get your game working. It’s a pretty slick system.
I have to admit the beautiful web site is as much a draw for me as anything. The presentation is done with a level of care that frankly makes Steam look like a dog. (Note: I really do love Steam in spite of it’s ugliness.)
The site also seems to have a pretty strong community around discussing and reviewing the games offered. True to form, users of the site have setup an IRC channel on irc.quakenet.org. They offer forums for each game, and the catalog displays the average user review for each title.
If you’re itching for something new (to you), check out Good Old Games. According to the site, they actually screen for goodness, so you’ll at least get something that is worth a play. Just remember, good gameplay transcends and doesn’t need to rely on bleeding-edge technology.
Doom 4 tidbits
February 13th, 2009 •
Tags: computer games, doom, doom 4, games, Gaming, id software, pc, pc games
In spite of the fact that I am now a huge Valve/Half-life fan, I still remember the time when id Software was a completely dominant force in the space of first-person shooters. Rock, Paper, Shotgun reports on a small info-leak from an interview with one of the motion-capture actors from the forthcoming sequel, Doom 4. Evidently, there are both marines and civilians armed in this game. The actor discussed the ways they differ. Check out the original article for more.
Oregon Trail making a comback?
February 10th, 2009 • 1 comment
Tags: games, Gaming, iPhone, Oregon Trail
Oregon Trail, the computer game released on multiple platforms beginning way back in 1971, is making something of a comeback online. I have to admit I have gotten caught up in the fuss by playing through the game as emulated in Flash. It was rough going about three-quarters of the way through, but my carpenter and his family managed to make the voyage with only one casuality. The next day after rediscovering this game, I found that a lolcat had been produced with an Oregon Trail theme to great effect. The final nail in the coffin that fully assured me that the primitive game has, in fact, risen from the grave, is the recently surfaced screenshot of the upcoming iPhone version! What does it say about me that I am eager to buy and replay a computer game 12 years my senior?




