Archive for Gaming News
Abstracting hardware: obsolescence obsolete (with OnLive)
March 25th, 2009 • 1 comment
Tags: cloud, cloud computing, digital distribution, Gaming, mac, OnLive, pc, pc games, pc gaming, Windows
Most everyone has heard the news of OnLive, the new cloud-based computer gaming platform. I’m not here to regurgitate that for you. Instead, I intend to give it some context.
Cloud computing is all the rage right now. With netbooks growing in popularity, all sorts of Internet-based services are popping up to make the experience of owning a netbook more rich. OnLive applies this model to PC gaming while broadening its appeal way beyond the netbook crowd. Where an app like Google Documents might outsource a little processor load and some data storage, OnLive’s system will send all of the intense load to your CPU and graphics card associated with PC gaming to a monstrous computer hundreds of miles away. The benefits are clear. While existing web apps have sold themselves to the typical PC user on convenience (e.g. the ability to access documents anywhere), this is the only service I can think of that has a chance to sell itself by saving gamers significant money on the hardware that is typically necessary to run these intensive games… not to mention the dedication to keep up with frequent upgrades just to maintain the performance status-quo. An entry-level gaming PC is going to cost around $800. This system enables a $300 netbook to do the same thing by relegating every task associated with the game other than actual display of the resulting video stream.
There are also implications here for the established modes of game distribution. In my most recent post, I discussed a possibility for a new model of game distribution that does away with the physical product altogether, but that proposition did not suggest any fundamental shifts in the way gaming works—only the way they are distributed. Digital distribution platforms have gained significant popularity over the past year. OnLive’s distribution model is digital, but it seems to be something of a hybrid between GameTap and Steam. I honestly don’t understand the model entirely, but Steve Perlman claimed in an interview there will be tiers of service which suggests a subscription model while the interface’s options for either buying or renting any given title suggests a more traditional model of paying per title. This is serious competition on either front. Steam will have difficulty as games that are available for both services will have significantly lower requirements through OnLive. Subscription services like GameTap typically serve so-called “casual” gamers better and contain few if any new release hardcore games. OnLive is coming into this with major partnerships with huge publishers (and committments for simultaneous release with retail) to give it some more muscle.
For the numerous advantages, this service already has a few small disadvantages I can see. First, the max resolution being quoted right now is 720p which is a bit behind the times. I understand there are now Internet bandwidth considerations as the resolution increases, and I’m sure that is the reason for this choice. It doesn’t make it any better for gamers that crave high fidelity experience with their PC gaming and are accustomed to running 1920×1200 or higher resolutions on their PCs. Second, with any digital distribution model comes concerns about consumer issues. As with other similar platforms, many consumers will likely not be comfortable with the license they are actually purchasing. Every software purchase is merely a license whether or not you receive a physical product, but, frankly, it is much easier for software publishers to enforce unreasonable demands in a license while they still control the software. If I have a disc, I can always resell it whereas a digital software purchase may be impossible to transfer.
For all my excitement, I am sceptical. It sounds much to good to be true. The only way we’ll know (before an actual launch, that is) is by getting in on the beta which should start this summer. If OnLive launches at an attractive price, good performance, and reasonable licensing agreements, this may be the Trojan horse that brings PC gaming back to the forefront.
Frequency/Amplitude reborn!
February 26th, 2009 •
Tags: Amplitude, Frequency, games, Gaming, PSP, rhythm games, Rock Band
Frequency and its sequel Amplitude for the PS2 were Harmonix‘s, Guitar Hero creators and current developers of Rock Band, first foray into console gaming. The games pioneered the modern rhythm gaming craze. In fact, the biggest difference between Rock Band and the early games are the controller. Harmonix tested the waters by releasing games that could be played with the standard PS2 controller. The games were really excellent. Granted, the PS2 controller wasn’t perfect for them, but they could have been improved with a small controller similar in size to the PS2 controller but with a different layout. Harmonix instead skipped straight into controllers shaped like instruments completing the metaphor.
That’s all well and good, but Sony recently announced a portable version of Rock Band for the PSP! Instead of some type of special controller for the portable console, the game will control with the standard PSP controlset. This gets me really excited. I was a big fan of Frequency and Amplitude, and I think it is a bit silly that Harmonix had to bundle a guitar shaped controller with what was essentially the next Frequency game to get the average gamer’s attention. If Harmonix can achieve bigger success with this spiritual sequel by exploiting the Rock Band brand, so be it! This may be the release that forces me to buy a PSP.
Primotech Exclusive: EA Publishing Rock Band Unplugged for the PSP
Pure developer showing off trailer of their next game
February 18th, 2009 •
Tags: Blackrock Studios, Burnout, games, Gaming, Pure
Blackrock the developer of Pure, an excellent ATV racing game, has a new title in the works. Joystiq has posted a trailer of their latest work—a Burnout-esque action racing game. Having played Pure myself (and loving it no less), I’m pretty psyched to see what’s next up for this developer. Now that I’ve discovered it is an action racing game and being a huge Burnout fan… I really need a cold shower.
Three great gaming blogs (two new to me)
February 15th, 2009 •
Tags: blogs, casual games, coop, cooperative games, flash, games, Gaming, gaming blogs, Indie Games, News
Awesome gaming blogs are coming out of the woodwork. I have found two excellent blogs in the past week that were not at all on my radar before.
The first is Play This Thing! That’s their exclamation, not mine, but it is well-deserved nonetheless. The blog covers games that are otherwise starving for coverage. They cover indie games of all kinds including downloadable games, Flash games, and even board games (which makes me very happy). If you’re interested in trying games that are small and virtually unheard of, this is the site for you. I strongly suggest you try it. There are really quite a few gems out there.
Next up is Co-Optimus. Thanks to one of the podcasts that rose from the ashes of 1Up (I can’t recall if it was Geekbox or Rebel FM.) for pointing this one out to me. This blog is perfect for fans of cooperative play in games. Cooperative play has been gaining more traction in recent years. Gone are the days of multiplayer being almost exclusively competitive… and good riddance! I’m as much a fan of competing as anyone, but I don’t want that exclusively as the only multiplayer experience. This covers news and information for games that can be played cooperatively.
Lastly comes a blog I have read for some time and just realized I had not yet subscribed to in Google Reader: Jay Is Games. The blog covers casual games of all flavors (albeit mostly Flash games). Don’t let this turn off any hardcore gamers as there is plenty of fun to be had here. I’m sure you have all played Tetris and know that a hardcore gamer doesn’t have to interface with a steroid-hyped space marine with a gun the size of the typical geek’s entire body to get satisfaction from a gaming experience. The games here are fun, easy to get into, and great for a few minutes of play. Please note: if you view this site at work, your productivity may suffer greatly!
Do you know any awesome blogs that me or my readers may be missing? It can be related to anything covered on this site. Just post them in the comments. I love finding new blogs to read!
Doom 4 tidbits
February 13th, 2009 •
Tags: computer games, doom, doom 4, games, Gaming, id software, pc, pc games
In spite of the fact that I am now a huge Valve/Half-life fan, I still remember the time when id Software was a completely dominant force in the space of first-person shooters. Rock, Paper, Shotgun reports on a small info-leak from an interview with one of the motion-capture actors from the forthcoming sequel, Doom 4. Evidently, there are both marines and civilians armed in this game. The actor discussed the ways they differ. Check out the original article for more.
This is the joystick dreams are made of
January 27th, 2009 • 2 comments
Tags: Hori, Joystick, video games, Xbox 360
I have owned a couple of Hori joysticks in the past (back in the PSOne days). They are beasts. You won’t break them; they break you. They are the most fantastic console joysticks I have ever used. They laugh at kryptonite and eat Hattori Hanzo katanas for breakfast. This new joystick for the Xbox 360 looks to have the same build quality as those old Hori sticks I remember fondly, but it also has some style. Forget MadCatzzzzzzzz. This is the joystick for your 360 fighting enjoyment. Thanks to Kotaku for pointing this one out.
Badass 360 Arcade Stick, Made From The Bones Of Real Arcade Sticks
Jonathan Blow working on a 2D RPG
January 24th, 2009 •
Tags: Braid, games, Gaming, Jonathan Blow, RPG, video games
I was happily cruising through my feed reader at typical breakneck speeds when a Kotaku post latched onto my eyeballs and forcibly sent them to a Gamasutra interview (That’s right. If you’re reading it on my blog, you’re now three levels deep.) with Jonathan Blow of Braid fame. Apparently, his current project is a 2D RPG. I hope he can breathe new life into this genre as he did the 2D platformer. Once upon a time, I loved RPGs unequivocally. Now, I don’t think I could stomach another $60 animated choose-your-own-adventure book. Having played Braid, I’m confident it won’t be just a skin on top of those old RPG tropes.
Puzzle Quest: Galactrix playable demo
January 21st, 2009 •
Tags: demo, flash, puzzle, Puzzle Quest, RPG
The original Puzzle Quest pioneered the puzzle/RPG hybrid bastard child genre. The game quickly became available on a multitude of platforms and was critically praised.
A couple of days back, a Flash-based demo of the next game in the PQ series—Galactric—which is playable in any browser that supports Flash. In case you were in your hole for the past day or two and missed the news, you can now try one of the puzzle battles for yourself to check it out without even having to download and install a program. The puzzle part of the game is very similar to the original. The blocks are not square so the movement of blocks after clearing a group isn’t as immediately evident as it was in the original. I’m sure I will come to understand which blocks will fill in the holes as I continue to play. It’s certainly enjoyable, but I hope the RPG elements of the game have some new twists over the original to really bring this sequel into its own. Check it out and post your comments on the demo!
If you still haven’t checked out the original Puzzle Quest, it is definitely one of the most addictive gaming experiences conceived in the last several years (possibly only bested in the addictiveness category by Peggle). My favorite edition is the Xbox Live Arcade version which offers online play and excellent graphics. I have heard the PSP version is an excellent mobile version, but some of the mobile versions suffer due to the fact that the game puts so much information on the screen. It is sometimes difficult for feeble mobile displays to cram everything onto the screen. Sad since it is perfectly suited to mobile play!



