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2 Days with EA Sports Active 2 Kinect

November 20, 2010 · by Devon Campbell · in Uncategorized

EA Sports Active 2 is the most ambitious Kinect workout title. In addition to the trainer-led workouts of the Wii original, the new version adds a heart rate monitor and a social fitness tracking website. I recently picked up a…

Procedural Stories in Practice: Torchlight II

November 16, 2010 · by Devon Campbell · in Uncategorized

At Runic Games, if it isn’t randomized, they don’t even want to hear about it. The office restrooms change sexes several times per day, each employee takes a new desk at random intervals, and the water cooler is just as likely…

I Found Myself at PAX 2009

November 5, 2010 · by Devon Campbell · in Uncategorized

You might think it hyperbole if I told you PAX 2009 in Seattle changed my life forever. I would forgive you for thinking so. After all, headlines are written to glue your eyes to the page (or screen, in this…

The Drama of NBA 2K11

October 24, 2010 · by Devon Campbell · in Uncategorized

Professional sports simulations are, by their nature, almost unable to move in the same direction as gaming as a whole. While Mass Effect, Uncharted, and Enslaved are free to push narrative forward, the nature of sports games forces them into…

Ignorance Is Sometimes Awesome (Or How I Ended My Fun with Recettear)

October 18, 2010 · by Devon Campbell · in Uncategorized

[My article was drastically improved by Bryan Harper. Our bromance blossomed so beautifully, we plan to continue our editing partnership even after this writing challenge!  -Devon] The automobile is a mystery to me. I know what one is and I have…

Minecraft: It’s the Journey, Not the Destination

October 3, 2010 · by Devon Campbell · in Uncategorized

Minecraft is less a game and more an impressive toolset that throws players into a world and allows them to build (or destroy) wonderful things. This is, perhaps, the most discussed aspect of the game. However, the yin to Minecraft’s yang of…

The Hidden Kinect Requirement: Mixing Motion Controls and HD Visuals

September 15, 2010 · by Devon Campbell · in Uncategorized

High-definition motion controllers bring new possibilities, and with them, a new set of problems. You’ll find plenty of discussion online about the space requirements for Kinect — a subject many gamers already broached with the Wii. What you won’t find…

Games you missed: The Witcher

August 3, 2010 · by Devon Campbell · in Uncategorized

The Witcher is a PC RPG. It was developed in Eastern Europe. Those two traits taken together have a pronounced stigma. Games developed in this part of the world (particularly PC games) are thought to be buggy, unfinished, or broken…

Torchlight Texture Project v1.2

July 31, 2010 · by Devon Campbell · in Uncategorized

I suspect many of my gaming readers may already own Torchlight. Hell, they’ve practically been giving it away on Steam. It has been offered at $5 no less than twice and $10 countless times since its release a few months…

Abstracting hardware: obsolescence obsolete (with OnLive)

Abstracting hardware: obsolescence obsolete (with OnLive)

March 25, 2009 · by Devon Campbell · in Computer Gaming, Gaming, Gaming News, Hardware, Internet News, Tech News

Most everyone has heard the news of OnLive, the new cloud-based computer gaming platform. I’m not here to regurgitate that for you. Instead, I intend to give it some context. Cloud computing is all the rage right now. With netbooks…

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